afca is a software company founded in 1995 and has a team of 15 developers and designers. We are based in Zollikofen, Switzerland – a short train journey from Bern. We do our best not to stand still, therefore over the years our services have evolved together with the need of constantly developing the digital world. Four years ago we started working with the augmented reality tool Google Glass. In the summer 2016, we began developing software and mixed reality apps for Microsoft HoloLens. Now almost half of our workload is with HoloLens and we think in the upcoming years we will do even more in this area.
Can you explain the difference between VR, AR and MR. And what exactly HoloLens is? Virtual Reality (VR) is a 3D computer-generated scenario that simulates a realistic experience that shuts out the physical world. A person using virtual reality equipment is able to "look around" in the artificial world, move around in it, and interact with virtual features or items. But it cannot see the real surrounding environment and people. Also walking around with a VR headset is limited. VR, offers the best view, and the best immersion, therefore its perfect for presenting interiors of the house, where in a way you don't need to interact with anyone to experience it.
Augmented reality (AR) adds digital elements to a live view often by using the camera on a smartphone. Examples of AR experiences include Snapchat lenses and the game Pokemon Go.
Mixed reality (MR) combines elements of both AR and VR and it creates an experience where the real-world and digital objects interact together. MR is used in cases when interaction of team members is necessary to discuss or experience a virtual object. MR works well in construction projects. Mixed reality technology is just now starting to take off with Microsoft's HoloLens, which is one of the most notable early mixed reality devices.
HoloLens can show the holograms in 3D and it's a mixed between traditional augmented reality and virtual reality. The advantage is that the HoloLens at the same time shows the 3D view of the ''future, virtual object'' and at simultaneously it allows to see the real world directly through the lens.